Narrative-Driven. Collaborative.
Player-First. Memorable.
AUDIO DIRECTION
SOUND DESIGN
MIXING
RECORDING
VOICE DIRECTION
INTERACTIVE SYSTEMS
AUDIO DIRECTION SOUND DESIGN MIXING RECORDING VOICE DIRECTION INTERACTIVE SYSTEMS
AAA
30+
Games Shipped
Quality Standard
20+
Years Experience
From early architecture to final mix
Multiplayer, campaign, and open-world audio planning
Gameplay clarity, emotion, and immersion
Procedural and adaptive audio systems design
Budgeting, scheduling, and delegation at scale
Trust-based, collaborative leadership
Teams empowered to explore and deliver
Hands-On Audio Direction & Systems Design
Dynamic Audio Systems
Player-driven, scalable systems for gameplay and production.
Sound Design
Emotional soundscapes across genres and storytelling styles.
Casting, direction, recording, and narrative performance.
Voice & Foley
Implementation
Wwise, Unreal, interactive music, acoustics and runtime behavior.
Production Ownership
Budgeting, scheduling, outsourcing, and delivery.
Audio Direction
Creative leadership from concept through final mix.
Principal Sound Designer | Console
Led audio direction, outsourcing, and systems design. Oversaw creature and weapon sound design and built the Wwise-driven interactive music system.
Back 4 Blood
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Audio direction and systems. Creature and weapon sound. Interactive music built in Wwise.
AUDIO DIRECTOR | VR/XR
Directed end-to-end audio/music/env and final mix. Handled voice direction, creature/weapon design, and language creation. Managed Wwise implementation and interactive music systems.
Journey Of The Gods
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End-to-end audio leadership. Voice, creatures, music, and interactive systems in Wwise.
PRINCIPAL SOUND DESIGNER | Console
Oversaw audio direction, outsourcing, casting, and scheduling. Led creature, weapon, and UI sound design and managed FMOD systems. Mixed final audio for gameplay, cinematics, and trailers.
Evolve
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Audio direction and outsourcing. Creature, weapon, and UI sound. FMOD systems and final mix.
Face Your Fears - Horror VR
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VR audio direction focused on tension and presence. Ambisonic recording and spatial design. Wwise final 360° mix.
AUDIO DIRECTOR | VR/XR
Led VR audio direction, utilizing immersive sound effects, detailed sonic storytelling, atmospheric music, and dynamic timing to maximize player tension.
Directed ambisonic recording, foley, and spatial design. Wwise system implementation and final 360° interactive mix.
Thor God Of Thunder
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Dynamic audio systems, music direction, and creature sound design for combat-heavy gameplay. Final mix in FMOD and Unreal.
AUDIO DIRECTOR | Console
Led dynamic audio systems, music direction, and creature sound design across combat, weather, and traversal-heavy gameplay. Oversaw foley, spatial implementation, and final mix in FMOD and Unreal to support tension, clarity, and player impact.
Rise of the Argonauts
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Audio Lead on a narrative-driven AAA RPG. In-house VO direction, casting, localization, music, creature design, and foley.
AUDIO LEAD | Console
Led audio for a narrative-driven AAA action RPG with branching dialogue and player choice. Directed and recorded VO in-house, managed casting, localization, and music direction, and oversaw creature sound design and foley to support story, character, and world identity.
AUDIO DIRECTOR | Social Gaming
Led audio for mobile and social games, crafting interactive music systems and joyful soundscapes in Unreal and Unity while partnering with outsourced composers and VC-backed design teams.
Mobile - XBLA - IPad
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Interactive music systems and joyful soundscapes for mobile and social games in Unreal and Unity.
Hi, I am Judge Rice
Audio Director / Sound Designer / Music Editor
For over 23 years, I have been crafting and directing immersive soundscapes for video games. My work spans a wide range of projects, from AAA first-person shooters and epic RPG adventures to mobile runners, music puzzles, social RPGs, and an expansive Real Time Strategy.
Nominated G.A.N.G. - Best New Original IP Audio for “Back 4 Blood” · 2022
Won G.A.N.G. - Best Audio for a Virtual Reality Game “Journey of the Gods” · 2020
Nominated NAVGTR - Best Use Of Audio for “Evolve” · 2015
Awards and Nominations
Contact
Feel free to reach out with any inquiries regarding projects, availability, or general questions for Judge.

